The Objective
Akashic Swaps isn't just a game you play — it's one you can build for. Here's the whole earning model, with nothing hidden.
You build a bundle in the Editor. You publish it. Every player who buys it pays you. Your costs are small and fixed; your upside scales with how many people play.
What it costs to start
What you keep per sale
Sell two copies and your publishing fee is paid back. Everything after that is upside — and it keeps arriving as long as players keep buying.
Now run the numbers yourself
Let's be honest about this part. We can't promise you traffic — we're building this audience in public, and no Architect has earned a cent yet. But the model is simple enough that you can check it yourself. If the site draws some number of visitors a week, and a small share of them buy your $2 bundle, you keep $1.80 of each:
| Weekly visitors | Buy rate | Sales / wk | You earn / wk | ≈ Per month |
|---|---|---|---|---|
| 1,000 | 2% | 20 | $36 | $155 |
| 5,000 | 2% | 100 | $180 | $780 |
| 10,000 | 3% | 300 | $540 | $2,340 |
Publish more than one bundle and each earns on its own. Your income is your reach times your catalog — there's no ceiling we impose on it.
If the players come, the money goes to the people who make the levels.